Game aspects of learning modernization

Oleh Hairulin
Abstract

Modern conditions of human life are associated with factors, the action of which is difficult to predict and predict their changes due to the relevance and dynamics of the factors of imbalance, variability, complexity and uncertainty. This social state is generalized by the scientific concept of "VUCA-world" or the space of existence with the dominant features of Volatility, Uncertainty, Complexity and Ambiguity. These social conditions put forward to modern man the requirements for constant readiness for effective adaptation and effective development in a changing, liquid modernity. At the same time, these circumstances radically and dynamically change the horizons of modern education, require national educational systems to flexibly adapt to the peculiarities of the VUCA environment. This study aims to theoretically explore the psychological patterns of the phenomenon of play as a basis for modernization of learning, to substantiate the didactic feasibility and effectiveness of modern methods of educational activities – edutainment, workshop and organizational-activity game in the context of preparing the subject for life in social uncertainty. The study uses methods of abduction, phenomenological reduction, the method of analysis and systematization of scientific positions and approaches to the study of psychological patterns of play, the method of theoretical reconstruction (modeling) of psychological determination of the impact of game patterns on the effectiveness of preparation for social uncertainty. The results of the research substantiate the psychodidactic expediency of using edutainment, workshop and organizational-game play in teaching, outline approaches to the psychological determinism of improving the subject's preparation for life in conditions of social uncertainty, specify the categorical and conceptual content of promising game aspects of educational systems. It also deepens the scientific understanding of the universal connection between edutainment, workshop and organizational-activity game with the prospects of development of education systems for people of different ages. The study provided an opportunity to update the psychological issues of the role and importance of the game as a universal software tool for modern life The results of the study allow conclusions about the psychodidactic expediency of using methods and technologies of edutainment, workshop and organizational-activity game as perspective educational systems, urgency of continuing psychological investigations on game aspects of improving learning systems, elaboration of structural-functional model of formation and development of existential possibilities of modern life on the methodological and technological basis of edutainment, workshop and organizational-activity game

Keywords

VUCA-world, uncertainty, game, learning, method, educational system, edutainment, workshop, organizational-activity game, psychodidactic technology

Suggested citation
Hairulin, O. (2022). Game aspects of learning modernization. Humanities Studios: Pedagogy, Psychology, Philosophy, 10(1), 133-143. https://doi.org/10.31548/hspedagog13(1).2022.133-143
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